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The UFC games, according to their developers, are a constantly evolving attempt to make their fighting as realistic as possible, and that means the controls have a little bit of a learning curve. Undisputed 2010 adds a few techniques, like karate and sambo, but you can pick and choose moves from any of the existing styles for your fighter. You also no longer have to select a specific discipline for your character, and you can pick moves as you see fit through in-game training.
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You can customize the character's clothing, hairstyle, skin color, style, tattoos and, new in 2010, his stance and dominant hand. As a rookie fighter, you're scheduled for up to four bouts in the World Fighting Alliance before a UFC scout notices you, which puts you on the road to the big show.

Naturally, I went straight for the create-a-fighter mode, which worked as a pretty decent tutorial. I got the chance to play Undisputed for a couple of hours last week in Las Vegas, at the Playboy Club atop the Palms hotel. As such, this is a preview of UFC Undisputed 2010 written from a layman's perspective, as a relative newcomer to the sport and the series. I've watched it a few times but always felt somehow ripped off by the fact that the fighters can't throw fireballs, so I haven't kept current. I'm not particularly familiar with the UFC.
